Mustang P-51D
This was a school project I was working on as my final exam. It had to be in NURBS and Maya software rendered. Later, my friend Dragan and I decided to improve this model a lot so we started from the very begining. We were modeling back and forth on basic mash until we got correct shape. From that point, Dragan is resposible for exterior parts while I still modeling everything inside plane including landing gear.

Above is final render from school and below new high poly screenshots from Maya.







Last image still missing cables, pipes and lot of some small elements inside plane's wing. The tricky part is that those parts inside cannot be mirrored because they are not the same on the other wing. This is our progress so far.
